CREATIVE DEVELOPER / 2026[001]

I build the connective tissue
between a good idea and
a useful interface_

LLOYDMAKESTHINGS

Design-minded engineering for products that need a little more signal.

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LIVE SYSTEM / 01
CORE / 01RESEARCHBUILDSIGNALSHIP
INPUTOUTPUT
01clarity
over
clutter
SELECTED WORK

Proof of signal

A few places where curiosity
met a shipping deadline.

PROJECT / 012026 — PRODUCT SYSTEM
01

Northstar
Maps

Making complex city data feel like a calm, legible conversation.

ROLEProduct design + front-end
STACKTypeScript / Mapbox / WebGL
OUTCOME−42% time to insight
PROJECT / 022025 — EXPERIMENTAL TOOL
02

Soft
Launch

A launch checklist with enough warmth to make shipping feel human.

ROLEConcept + interaction design
STACKReact / Motion / Supabase
OUTCOME3.2k quiet launches
PROJECT / 032024 — CULTURAL ARCHIVE
03

After
Image

Giving a living archive a point of view, not just a search bar.

ROLECreative development
STACKNext.js / Sanity / GSAP
OUTCOME+61% deeper sessions
A LITTLE CONTEXT

The human
behind the stack

[002]

I like the middle bit — the part where a fuzzy ambition becomes a shape you can click, test, and care about.

My practice moves between product thinking, interface design, and the kind of front-end engineering that makes the details feel inevitable.

01

Start with the question.
The sharpest output usually follows the clearest question.

02

Make the invisible legible.
Systems should reveal their logic without making a show of it.

03

Leave room for a little weird.
Useful doesn't have to mean forgettable.

CURRENT TOOLBELT
TypeScriptReactNext.jsWebGLFigmaNodeMotionSystems thinking
OPEN CHANNEL / 03

Have a good
problem?

Tell me what you're trying to make clearer, calmer, or more useful. I’m always interested in the first version of the idea.